SwishScan

July 2025

Goal & Constraints

Design an app interface for improving basketball players to use every day to log and track their skills. The interface should make it simple to build muscle memory off of daily use.

Initial Direction & Feedback

My initial plan was a one-screen design of a main page with an archived data page and professional player database page available as pop-ups after clicking a button.

The entire design was centered around subconscious memorization. When our users are on-the-go logging their shooting form, our app might be difficult to navigate when they’ve just started to use it or the buttons aren’t in very memorable spots. With less touch targets, there is simply less room for error.

To test the app, team members and external users worked their way through trying to understand it without guidance. The goal was to see if they could develop muscle memory on their own, and how long it would take.

An issue that users consistently came across was comparing their own data to a professional player. Everything was on one screen so you had to close the archive screen and then open the database screen. It was slow, unintuitive, and wrong.

Final Product

For the final design, I switched to a simple tab layout. While it wasn’t as visually clean as the tab-less, single page setup, it was well worth the sacrifice in order to promote the app’s familiarity after using other apps that had tabs for different pages (like Spotify, Amazon, or Canvas).